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Packages</h2></td></tr>
<tr class="memitem:namespace_kdunee_shaders_1_1_content"><td class="memItemLeft" align="right" valign="top">package &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_kdunee_shaders_1_1_content.html">Content</a></td></tr>
<tr class="memitem:namespace_kdunee_shaders_1_1_post_process"><td class="memItemLeft" align="right" valign="top">package &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_kdunee_shaders_1_1_post_process.html">PostProcess</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_bump_shader.html">BumpShader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shader mapowania nierówności - algorytmem Normal, bądź Parallax mapping.  <a href="class_kdunee_shaders_1_1_bump_shader.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_general_shader.html">GeneralShader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ogólna klasa shaderów.  <a href="class_kdunee_shaders_1_1_general_shader.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_magic_shader.html">MagicShader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shader animowanej magicznej powłoki.  <a href="class_kdunee_shaders_1_1_magic_shader.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_phong_blinn_shader.html">PhongBlinnShader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shader oświetlenia Phonga-Blinna.  <a href="class_kdunee_shaders_1_1_phong_blinn_shader.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_rim_shader.html">RimShader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shader oświetlenia krawędziowego.  <a href="class_kdunee_shaders_1_1_rim_shader.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_shaders_config.html">ShadersConfig</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Konfiguracja systemu shaderów.  <a href="class_kdunee_shaders_1_1_shaders_config.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_unlit_shader.html">UnlitShader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shader nie uwzględniający oświetlenia.  <a href="class_kdunee_shaders_1_1_unlit_shader.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html">WaterShader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Animowany shader wody.  <a href="class_kdunee_shaders_1_1_water_shader.html#details">More...</a><br/></td></tr>
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